For the Sergeant either go for a Vanilla one (to keep the Tacs cheap) or one with Bolt Pistol, Powerfist and Powerdagger. Its obviously two different rules but the RAW implications lean to the two new units which seems a bit much. Once the game gets going, however, about half of them are not as helpful. The Silent King existed within the Necrontyr empire.... Write CSS OR LESS and hit save. We Were Never Here, 1cp: The Alpha Legion often makes use of sophisticated holographic illusions to mislead their foes. There isn’t any RAW saying only do one. A Sniper who doesnt counts as compulsory HQ and only has AP3 Ammo (pretty meh in a Game where even standart Sergeant can get Artificer Armour). Why not a once-per-game Holophoton Countermeasures? 4 of them are a great Number. Chosen, Chaos Space Marine(CSM), and cultists have infiltrate. All in all, AL steers Chaos Space Marines towards a more INFANTRY gunline based approach than many of the other Legions. You can unsubscribe at any time. Attach the Primus Medicae build from the BaC Praetor and they are truly unkillable. I'm personally not a fan of stuff like that as it's just awkward to use. This strategem can only be used once per battle. And getting to double up on your Cultist recursion- if that is indeed how it works- is big as well, since you have a 75% chance of getting at least one unit back and spread across 4+ units you are unlikely to completely run out. The Dagger is a Alpha Legion Specific Wargear and normally a pretty "Meh" Choice to take however grants a cheap additional CC Attack in Combination with Specialist Weapons like Fists, Claws and Hammer (as the Dagger itself is a Specialist Weapon). He has a specific Deployment where he needs to Enter the Field via Outflank from Reserves. Declare a single objective currently controlled by an Alpha Legion unit. This article is a supplement to the Chaos Space Marine Warhammer Armies article, intended to help you play Alpha Legion specifically alongside the information contained in Warhammer Armies-Chaos Space Marines. What you should first off know about the Alpha Legion is that we have by far the greatest Tactical Flexibility of all Legions. The key takeaway here is that most of the Alpha Legion traits are things that “activate” at the beginning of the game and then become useless later- and with the Hydra rule, once your warlord dies you essentially get to choose a new trait. Auto-reserves can be big, and swapping with another character is tricky to use but game-breaking when it works. This really only matters if you are planning to use a combined arms detachment (CAD). It gets wonky because of another FAQ that says that an IC without Infiltrate (but with Deep Strike) can’t start the Game in Deep Strike Reserves with a Unit that has both the Infiltrate and Deep Strike Rules. Models in this unit are slain on to hit rolls of 1 or less for the remainder of the battle round. Someone has linked to this thread from another place on reddit: If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads.

Don’t forget to check out TFG Radio and listen to our podcast and check out our blog. Cult Leader – Cultists with 12” of your warlord have furious charge and feel no pain(6+). The Warlord Traits themselves are also underwhelming or boring Stealth? How do you practically envision the switch ability working?

Iron Warriors would be particularly nice with 2+ armor and IWND and 6+ FnP. Sow Dissent, 1cp: After deployment but before the first battle round begins secretly declare an enemy unit. Use this strategem before the game begins. Even with no mark, … Which means that the rule is in no way overpowered because most probably you wont get that many extra units, and the faster they die the faster you run out of new units. Hello fans of Frontline Gaming and TFGRadio; SaltyJohn here to bring you a review of the new 8th edition Chaos Space Marines rules for Alpha Legion.. Alpha Legion House Rules. You can’t swap with anyone else unless you somehow decided bringing 2 Princes was a swell idea. The simplest version would be to use it to “spike” the warlord into the midst of the enemy by exchanging with something that is closer. Is ITC going to ban this form of pseudo-soulswitch? And remember, Frontline Gaming sells Games Workshop product at up to 25% off, every day. The biggest one for me is the first, compromised. To start of I can highly recommend a List build around the Coils of Hydra Rite of War. Overall I think the Alpha Legion rules are very fun and fluffy.

Use when an enemy vehicle is destroyed. Subscribe to our e-mail newsletter to receive updates. Must include 1 Core and 1 Auxiliary choice. I wanted to give the army the tools to win without necessarily having to eliminate a large portion of the enemy army. Thanks!! They sound very fun and fluffy at the same time. This units weapons have been sabotaged by the Alpha Legion. Cultists in this unit may not be removed per Deep Cover Operatives and Marines may not be removed per I Am Alpharius. – if you get a new unit from the detachment special rule, then that new unit is part of the detachment BUT not part of the formation anymore, so you only get to roll once if this unit dies. As a word of caution, mind your CP. Really, though, it’s just a way for CSM to buy a suit of 2+ armor, which costs loyalists 20pts anyways. So, if all your character models are dead you have probably already lost the game. Edit: Damn I wrote so many Stuff that I needed to splitt it down into 3 seperated Comments! What happens when your new leader gains Acute Senses or Infiltrate but is already on the board? What this mean is that for every chaos cult unit that is destroyed, there is a good possibility that 2 will take it’s place. The stratagems below are all based around subterfuge and confusion.

The second one is Autillon Skorr who had a FW Open Days exclusive Modell (but dont worry you could easy Kitbash him out of one of the Chaplains in the Calth Box). Commentary: I like this relic because it forces some interesting decisions from your opponent. – if you get a new unit out of the L&D formation special rule then the new unit is still part of the formation, and the formation is part of the detachmen so if that new unit dies you roll twice again. Unless for Rule of Cool or some Fluff Reasons, dont take him. 1) I am Alpharius; can you give this warlord trait to a character that already has a warlord trait? This is pretty big as this allows you much more flexibility in your army’s options to movement and really helps with the next rule. This is one of the most unusually Warlord Traits in the game, as it allows your Warlord to take a second Warlord Trait in addition to I Am Alpharius. Chaos Space Marine Warhammer Armies article, Warhammer Armies: Emperor’s Children Tactics, The Best Faction for the Terminator Chaplain in Warhammer 40K. He carries a Nuncio Vox (Line of Sight for Artillery and No Scatter for Deep Strikers), a Cognis Signum (+1 BS for a Unit within 6" if he doesnt shoots (which he cant because he doesnt even carries a Bolt Pistol), a Power Sword and a Thunderhammer (upon which he can mix his Attacks as he wants) and some mean Phospex Bombs. Not ideal but could be worse. Daemonic Alignments are not the same as Marks.

So you now have more list advice than I could ever provide, but I have some advice on painting Alpha Legion! I mean, in a _worst_ case scenario it is making the bearer’s unit move 3d6″ each turn. What a Irony :D). Today, we’re going to be breaking down everything you could want to know about playing Alpha Legion at a local competition. Next we have the Alpha Legion “Decurion”, so here is what we get. Let’s take a look at a sample 2000 point list and how to play it. This unit cannot hold objectives or count for scoring in any way. 1CP: Scrambled Coordinates. Legion of the Faithless Rose [2000pts 8th Edition], Community Forum Software by IP.BoardLicensed to: David Johnston (Brother Argos) and the Bolter and Chainsword, This is not recommended for shared computers. 3x 9 Tacticals with a Legion Vexilla + 1 Sergeant with Power Fist and Power Dagger, Autillon Skorr (Kitbashed out of the first BaC Chaplain), A Alpha Legion Saboteur with a Combi-Melta and Melta Bombs (Kitbashed out of the second BaC Chaplain), Armillus Dynat (if you grab him from FW which I highly recommend sooner or later), 3 Dedicated Transport Rhinos for the Tacticals, 1 Damcles Command Rhino (also usable as a extra normal Rhino). Why not for the rest of the detachment? Your IP: I feel the Lost and Damned is a trap formation. To start us off, we have the Alpha Legion (here after AL) trait, “Hidden In Plain Sight”, which causes your opponent to subtract 1 from their hit rolls as long as they are more than 12” away. Many Heads of the Hydra is an awesome ability, not game breaking but will get really annoying for the opponent as he tries to play whackamole. Blade of the Hydra (30pts) – S User AP5, melee, daemon weapon, rending, multi headed (for every 6 to hit rolled, roll another die until you stop rolling 6’s. You want to bring Artillery? I personally am a big fan of the Contemptor Mortis with Dual Kheres Assault Cannons but the Set only includes Left Arm Kheres Cannons so you need to do a little Conversion. use in enemy movement phase, enemy units deploying as reinforcements have to be more than 12" away instead of 9"